Playing games is fun…except when you’re playing a team game without a team. Seriously, it’s like pulling teeth. You get dumped on a team of randoms who have no interest in working together, while you may well be facing a full team of folks talking to each other through their microphones, a well-oiled machine. And then Under-Botch is all about teamwork; no one person can carry the team by themselves. No one wants to pick characters who actually make a good team composition, so naturally, I always get stuck playing support. I play as Nursey, the flying nurse, flitting about and healing my teammates. And for what? Oh, right, sure, they all get gunned down because they’re trigger-happy morons. It’s like playing den mother to a bunch of mentally deficient infants who flame you for not healing them when they walk into a turret. HOW ABOUT YOU NOT WALK INTO THE TURRET.
Makes me want to find the best video game design course in Melbourne available and design a solo gaming experience, JUST so I can escape the mouth-breathers. I’ve always wanted to try my hand at game design, because I play games all the time that are fun with but with really obvious flaws. I know being a game designer doesn’t mean you’re omniscient and can see all of your game’s flaws- that’s why we have patches, buffs and nerfs- but I think my experience would mean I could do a decent job.
For one thing, my solo game will have team player option, but at any time you can turn traitor and gun down your own team if they’re acting like idiots. Then you can go for the objective yourself, or just run amok on the map having fun as an anarchist. I know, I know…the execution needs work. But I haven’t done any actual design yet. The process is probably a lot different to how I’m imagining it. Still, a game design course sure is a tempting thought. A game I created myself.